Quixel founder Teddy Bergsman describes Realit圜apture as “one of the fastest and most accurate photogrammetry solutions in the world”.īoth Quixel and Megascans were subsequently bought by Epic Games in late 2019 as part of the company’s ongoing program of acquisitions of technology partners – a program that now includes Capturing Reality. In the entertainment market, one of its key clients is Quixel, which used Realit圜apture to create its entire Megascans library of 3D scans of real-world objects like rocks, ground surfaces, plants and buildings. The photogrammetry tool used to create Epic’s Megscans library of 3D scans of real-world objectsįounded in 2013, Capturing Reality quickly became one of the key players in the photogrammetry market, through the popularity of Realit圜apture, its image-based modelling and laser scan data processing software.Īlthough the focus of recent updates has been reconstructing entire 3D landscapes from aerial surveys for urban planning, Realit圜apture is also widely used to reconstruct smaller objects for games and VFX. In the wake of the deal, the cost of perpetual Enterprise licences of Realit圜apture have been slashed, the cost of pay-per-input licences reduced, and other subscription plans scrapped.Įpic now plans to “integrate into the Unreal Engine ecosystem”, but says that it will continue to support customers who do not use the game engine. The financial terms of the deal were not disclosed. We look forward to partnering with their team to accelerate adoption of our technology and moving the photogrammetry industry forward together,” concluded Martin Bujnak, PhD., co-founder of Capturing Reality.Epic Games has acquired Capturing Reality, developer of the popular photogrammetry tool Realit圜apture, used to create the 3D scans for Epic’s own Megascans library.Ĭapturing Reality now becomes Epic Games Slovakia, with all of the firm’s employees joining Epic Games. “Epic is clearly aligned with this mission, and has a proven track record of taking existing technologies and making them more accessible to developers across industries. “Our mission at Capturing Reality is to give our customers the most powerful and easy-to-use photogrammetry solution on the market, so they have the freedom to focus on their business,” said Capturing Reality Co-founder Michal Jancosek, PhD. This also includes companies that do not use Unreal Engine. Capturing Reality will continue support and development for partners across industries like gaming, visual effects, film, surveying, architecture, engineering, construction and cultural heritage.
“The team has built a powerful solution with Realit圜apture, and we're fortunate to have them as part of the Epic Games family."Įpic plans to integrate Capturing Reality’s powerful photogrammetry software into the Unreal Engine ecosystem, making it even easier for developers to upload images and create photorealistic 3D models in instants. "The Capturing Reality team is made up of some of the most impressive experts in the field of photogrammetry,” said Marc Petit, General Manager of Unreal Engine. We are beyond excited to welcome Capturing Reality to our team, and to accelerate our shared vision to enable anyone to scan the world,” said Teddy Bergsman, Senior Director, Quixel at Epic Games. “Realit圜apture is the clear market leader in photogrammetry and has been integral to the creation of Quixel Megascans since its inception.
In fact, starting today Capturing Reality will reduce prices for all new and existing customers. Capturing Reality’s software is able to reconstruct objects and scenes of any size from images or laser scans, yielding 3D scans with unparalleled accuracy and mesh quality at speeds many times faster than competing software.Īt Epic, the Capturing Reality team will continue to grow and work closely with the Unreal Engine team to make their technology more accessible and affordable. Today we are thrilled to announce that Capturing Reality, creator of Realit圜apture, the state-of-the-art photogrammetric software for 3D scans, has joined the Epic Games family. Leading photogrammetry developer Capturing Reality’s software to be integrated into Unreal Engine ecosystem New and existing customers will continue to be supported